The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (hereinafter referred to as Conjinwon) will hold the ‘Game User Panel/Clinical Medicine Research Results Presentation’ at 1:30 pm on the 15th at the Conference Hall on the 11th floor of the CKL Business Support Center in Jung-gu, Seoul.
This research presentation questioned the existing game user research frame centered on game over-immersion, addiction, and side effects, and presented the results of the
The first presentation is <2020-2021 Game User Panel Study>, which will be presented by Professor Moonseok Cho of the Department of Public Administration at Hansung University. This study will be carried out for a total of five years (2020-2024), and at this result presentation, the results of the study on changes in game behavior types and behavioral characteristics of game users who participated in the first and second years of the study will be dealt with.
In addition to game behavior types, this study analyzes game behavior characteristics of game users, game and social relationships, games and consumption, game users’ psychology, games and learning, and games and culture.
Next, Professor Han Duk-hyun of the Department of Psychiatry at Chung-Ang University will present the results of the <2020-2021 Clinical Medicine Cohort Study for Game Users>. For this study, brain MRI (structural and functional abnormalities), intelligence tests, interviews, self-report questionnaires, etc. were conducted on 100 adult (college student) game users and middle and high school game users over two years for this study. analyzed this.
Afterwards, in the comprehensive discussion, Professor Jung-min Kwon (Seoul National University of Education), Professor Yu-jin Jang (Chungbuk National University), Geun-Young Jang (Senior Research Fellow of Korea Youth Policy Research Institute), Jang-Joo Lee (Director of Irak Digital Research Center), and Hyun-Soo Keum, Senior Researcher (Industrial Policy Team, Korea Creative Content Agency) were involved. Afterwards, advice on the research direction and the response direction to the disease code issue will be discussed.
Hyeon-Rae Cho, President of Conjin One, said, I hope that it will be a place where people can pay attention to the positive effects of games through the presentation of research results related to game use and discussions with experts from various fields. We will support you, he said.
On the other hand, anyone who wants to attend this research result presentation can attend on-site. The ‘2021 Game User Panel Study’ report is scheduled to be published on July 20, and the ‘2021 Game User Clinical Medicine Cohort Study’ report can be found on the Congene One website.