Nerf all manual machine guns in Apex Legends Season 13: Saviors
APEX Legends have several different types of weapons, from long -range to close combat. Nevertheless, one of the most popular weapons classes shines brightly in the middle of the middle distance. This category is nothing more than light machine guns or LMG. Nevertheless, in the new season, each weapon in this class undergoes significant changes. Each nerf affects the corresponding weapon in different ways, but it will definitely change the place of LMG in the APEX Legends meta.
- All light machine guns (lmg) nerfs
- riot of a hand machine gun
- EMG L-STAR
- Devotion of a hand machine gun
- m600 Spitfire
All light machine guns (lmg) nerfs
There are four types of weapons in total. This is every weapon in the LMG class.
riot of a hand machine gun
- [Nerf ↓] The reload time is now 3.1 seconds (previously 2.6).
- [Nerf ↓] The processing time is slightly increased
EMG L-STAR
- [Nerf ↓] The multiplier of the shot in the head is now only 1.5 (earlier 1.75)
- [Nerf ↓] The distance of the shot in the head is now only 57 meters (previously 64)
- [Nerf ↓] Cooling from overheating now takes 3.6 seconds (previously 2.5).
- [Nerf ↓] The processing time is slightly increased
Devotion of a hand machine gun
- [Nerf ↓] Damage for the bullet now only 15 (earlier 16)
- [Nerf ↓] The multiplier of the shot in the head is now only 1.5 (earlier 1.75)
- [Nerf ↓] The distance of the shot in the head is now only 57 meters (previously 64)
- [Nerf ↓] The reload time is now 3.2 seconds (previously 2.8).
- [Nerf ↓] Drawing time is now 0.8 seconds (previously 0.7).
- [Nerf ↓] The holster time is now 0.75 seconds (previously 0.65).
- [Nerf ↓] The rise time is now 0.65 seconds (previously 0.55).
- [Nerf ↓] The lower time is now 0.6 seconds (previously 0.5).
m600 Spitfire
- [Nerf ↓] Damage for a bullet now only 18 (earlier 19)
- [Nerf ↓] Violet epic stores of level 3 and gold legendary levels of level 4 now increase the store capacity to only 50 bullets (previously 55).
- [Nerf ↓] The spread of fire from the thigh is increased when squatting
- [Nerf ↓] The slot for attaching the stabilizer of the barrel was removed.
- [Nerf ↓] The multiplier of the shot in the head is now only 1.5 (earlier 1.75)
- [Nerf ↓] The distance of the shot in the head is now only 57 meters (previously 64)
- [Nerf ↓] The reload time is now 3.4 seconds (previously 3.2).
- [Nerf ↓] Drawing time is now 0.8 seconds (previously 0.7).
- [Nerf ↓] The holster time is now 0.75 seconds (previously 0.65).
- [Nerf ↓] The rise time is now 0.65 seconds (previously 0.55).
- [Nerf ↓] The lower time is now 0.6 seconds (previously 0.5).
Please note that partly the reason for the nerf Spitfire is that he returns ground production from the help package.
To learn more about the content of APEX Legends, read weapons rotation in boxes for supply/assistance sets in Apex Legends Season 13: Saviors in the game guides for professionals.