Previously, the zombie titles originally announced for 2020 had to struggle with various problems during his development, which led to several delays. In the meantime, even rumors made a setting the round.
Like Lead Game Designer Tyson Smektalaim assured to MP1, there will be no further postponement. The chance that fans would have to wait longer again longer, he designated zero. In addition, SmekTalaim talked about the reasons of the last shift, which he has identified mainly in quality assurance and the claim to the title and the open nature of Dying Light 2 Stay Human:
There were several reasons for us to move the game. Of course, COVID-19 was one of the factors, but I do not want to blame COVID-19, because we all had to go through it, and we were all confronted because of the pandemic with some problems and new challenges.
You do not actually optimize a game, but several games at the same time. Because the same game can have so many variants, and some of these variants can differ so drastically that you have to play through everywhere, not only 1000 times, but 1000 times multiplied by the number of variations in the game. So thats the reason for the delay. It is also our baby. Thats our IP. The Dying Light IP belongs to our studio. So we just knew that we can not publish the game if it is not ready for publication.
Are you also interested in topics related to Dying Light Games?
Another reason why we decided to postpone the publication in favor of further fine-tuning is that Dying Light 1 was so successful. Not because of what the media reported, but because players accepted the game, good and loved. I think we have one of the most active and volatile communities out there, and to be honest, the pressure is much higher than the first game, because we understand that we can not disappoint these people. I know that it is disappointing to hear from the delay, but I think its better than to get a game that was not originally published and not yet ready for publication.